Each game is designed around it's specific power-ups as well to enhance these movements. It's always a bit different, but right from Super Mario Bros' (1985) forward focused momentum, to Super Mario Land 2's (1992) floatier gliding jumps, to Super Mario 64's (1996) vast array of jumps and flips, these games are all fun to play because Mario is fun to move. In every Mario game up to this point I'd argue that the best part of the game is simply controlling Mario. I think the obvious place to start is Mario's movement. Having so many Mario experiences in such a short time I feel has finally given me the perspective I've always lacked and may allow me to better discuss why I think Super Mario Sunshine feels so out of place as a Super Mario title. This game has always stuck out in the series to me, but I haven't quite been able to articulate why. Currently I'm 15 games into my project and got to revisit the GameCube staple, Super Mario Sunshine. Many of these games I've played many times, but there are several I hadn't played before and I got to experience them for the first time. Lately I've been digging deep into the world of Super Mario, from the 1985 NES release and working my way towards Odyssey, leaving no Goomba unstomped.